Final Fantasy Dissidia 012 [duodecium] Review
Final Fantasy Dissidia 012 [duodecium] Review
Developer: Square-Enix | Publisher: Square-Enix | Platform Reviewed On: PSP
Fight The Good Fight!
Have you ever wanted to know how it would feel to play as Sephiroth in Final Fantasy VII? Well here’s your chance to wield his blade and kick some ass! Who would have thought, Final Fantasy would enter the fighting genre and feel so at home. First we had Dissidia, which was a very brilliantly put together Final Fantasy-fighting hybrid. As you dash across the glorious years of the Final Fantasy universe in intensely furious combat with villains and heroes like never seen before. As the warriors of Cosmos and Chaos fight to define the future, you’re swept into an entirely new but familiar scene. With a good balance of story, stages, soundtrack, and a plentiful character roaster, who could complain? The few downfalls that came with Dissidia, lies with the brief story and relentless repetitiveness. Of course it is a Final Fantasy title so repetitive fights are expected. However, after you vanquish all your foes and defeat Chaos… didn't it feel like something was missing? Like we missed a potential enigma still present that needed solving. Well with the sequel, Final Fantasy Dissidia 012[duodecium], all those questions can be put to rest.
In Dissidia 012, instead of just being thrown into the brawl between Cosmo and Chaos, you’re enlightened on how all the mess started in the first place with a brief prologue. As the introduction rolls, it’s more like the Final Fantasy we know and love with breath-taking CGI and intense battle filling the screen. You’ll notice few new but familiar faces such as Lightning from Final Fantasy XIII join the fight to make the story setting seem a little more relevant and fresh. Another new addition to the already intensified story is an open world map. In Dissidia, you embarked on a journey through what seemed like a board game map, defeating enemy manikins one by one. Duodecium brings the same likeness to the table but in a more RPG fashion. Just like the first game, you transverse the world map crushing manikin after manikin that stands in your way. On piece of advice, keep your friends close and your enemies closer for many twists and turns await you in the prologue story. It might just make you shed a tear as you continue to fight for the freedom of Cosmos… or is it really a fight for righteousness?
The likenesses and differences of Duodecium from its predecessor aren't much to notice; at times it seems like the same game. However the controls act more fluidly than ever before and with the addition of assist characters, the battles rage on with even more intensity. If you’re into the music behind the scenes, the mix the BGM has to offer will make you feel right at home. Just like Dissidia, you have two different kinds of attacks at your disposal; those that inflict damage to bravery and those to HP. Bravery are the possible accumulated points that can be inflicted as HP damage. The basic game play rule of Duodecium is the same as the first; drop your opponent’s bravery to drain their HP slowly or with one ferocious blow. Characters also gain EX cores to gain their “limits” These are extremely powerful finishing moves in a short or amazing display of their power. One of the missing improvements lies with the camera. It can be rather frustrating throughout your fights as stages shift from one scene to another, especially during fast pace brawls. If you’re a hardcore RPG/weapon collector, the battlegen system has expanded further than the first game. As you may know the battlegen system is Dissidia’s way of weapon creation. Defeating your opponents in certain conditions allow you to earn battlegen items, which in turn are used to make more powerful weapons, armor, ect. Though tedious to collect all the items, keeps you engaged in the game play Accessories are also an important asset in the heat of combat. They can be the fine line between victory and defeat, whether it’s life saving last chance or an extreme multiplier to increase your damage dealt. The fights can also have different rulings throughout the game. For example: there’s Cosmos judgement, which allows a full EX gauge to the player inflicted with a near death status. These judgments are great ways to either make or break a player during a fight.
Apart from the main story line, there’s much more to experience in Duodecium. First and foremost is the new labyrinth mode which is enjoyable as well as annoying. This new mode brings fresh air to the game since it wipes the slate clean. All equip accessories, weapons, etc are discarded for this mode. This forces you to travel through this peculiar maze to face almost unlimited enemies. Through your encounters, you can acquire equipment and form a team to triumph over the trails that lie ahead. There are a few other modes not as drastically game changing as labyrinth but are worth a few tries. For instance there’s vs. mode which in turn like any other fighting game; pick a character of your choice and duke it out. The other is the classic arcade mode in which you fight in several rounds with a chosen character, nothing too exciting. One other fine feature is the online multiplayer which is a lot like vs. mode except you fight amongst friends or foes online; self explanatory pretty much.
While not absolutely perfect, it’s pretty darn close. Dissidia Duodecium improves the RPG/Fighting genre with addicting game play in a flashy Final Fantasy style. It gives you a sense of a rush as you get behind the blade of your favorite hero or villain. I never would have thought I’d play Final Fantasy in this kind of way, which is probably why it works so smoothly. This is Square at their finest, such a great innovation we all get the chance to indulge in. If you’re a fan of fast pace, ass kicking, then this is the game you've been waiting for. With everything the game play has to offer and the vast amount of content this game has to bring to the table; let’s just say you’ll be busy for quite some time.